About me
Graphic Designer. Game Artist. 3D Artist. I’ve had many titles over the span of my career. My background and education are in traditional graphic design, but for the past ten years, I have been working as a game artist in the mobile games industry. At Rovio Entertainment, I worked on mobile game titles such as Angry Birds Seasons, Angry Birds Space, Angry Birds Friends, Battle Bay, Phoenix Rangers (soft-launched), Hardhead Squad (soft-launched), and countless prototype projects of various lengths.
I started my career in games as a 2D Artist but later pivoted more towards the role of a 3D generalist. To a lesser extent, I have also worked in animation, VFX, and UI design. I’m a versatile and motivated game artist, driven to constantly learn more about the craft and push the boundaries of my skills and capabilities.
My main 3D modeling tool is Blender. For material creation, I use Adobe Substance 3D Painter and Marmoset Toolbag. I’m also proficient with most of the relevant non-3D software, namely Adobe Photoshop, Adobe Illustrator, and Affinity Designer.
In a game development environment, I’m most experienced with Unity, although I am able to quickly adapt to new tools and work pipelines.
Feel free to contact me via Facebook or LinkedIn through the links at the bottom of this page.
Antti Teittinen
Game Artist